Etcetera Edutainment, Inc.

Etcetera Edutainment delivers game-based solutions for assessing, training and coaching large workforces. The company, a 2005 spin out of Carnegie Mellon, uses a proprietary software framework called SIMCOACH (simple, impactful, mobile), and has worked with companies in retail, healthcare and manufacturing to train thousands of workers.
www.etcedu.com
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HeadRight Games

HeadRight Games LLC is an independent developer of cross-platform casual games for PC, Mac, Web, iOS, and Android. Founded in 2011 by industry-veteran Matt Rodgers, HeadRight Games is headquartered in Pittsburgh, PA, an emerging tech city.
www.headrightgames.com
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Health Monitoring Systems, Inc.

Health Monitoring Systems is a pioneer in community health surveillance. The company maintains online networks to collect data from hospitals and other healthcare providers, and then offers analytics of the aggregated information to detect, pinpoint and understand real-time and emerging health and safety issues. Clients include public health authorities, hospitals and others in the healthcare industry.
www.hmsinc.com
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HyperActive Technologies, Inc.

Quick-service restaurant operators around the world depend on HyperActive Technologies – a company singularly focused on engineering products that perform under the harshest, most rugged environmental conditions. HyperActive Technologies helps QSR businesses thrive with superior order confirmation displays and drive-thru management systems that deliver speed, accuracy, reliability, lowest cost of ownership and leading crew performance metrics.
www.gohyper.com
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ImpactGames LLC (Acquired by Hybrid Learning Systems)

ImpactGames is best known for PeaceMaker (www.peacemakergame.com), the award-winning simulation game of the Middle East conflict. PeaceMaker was sold in over 60 countries around the world, and received critical acclaim from media like The New York Times, CNN, Al Jazeera, BBC and Time Magazine. ImpactGames is working now on expanding its products and business to encompass a model of online participation in current events. The community-driven experience is titled "Play the News". ImpactGames was acquired by Hybrid Learning Systems 8/2/10.
www.impactgames.com
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